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May 19, 2006
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Starmine has a strange concept behind it, and while I'm sure most understand what I was meaning, it's usually a good idea to do a little illustrating.

Hence, this short "demonstration" animation of Starmine.

Music loop from Partners in Rhyme.

© 2006 M-Ltd™
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:iconxanaprime:
XANAPRIME Featured By Owner Apr 3, 2008
coool >w<
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:iconamaroq-wolf:
Amaroq-Wolf Featured By Owner Jan 14, 2008
I was randomly browsing through your gallery. Ah, I remember seeing this demo before. It's seems like a neat concept. Especially for the Wii.

Remembering a rumor I heard about the Wii having been hacked and homebrew code being run on it, I decided to search around. Homebrew code has been run on it, but only as a proof of concept. It's still going to be a long time until we see homebrew games taking full advantage of wii hardware.
[link]

However, it looks like some people have already gotten java and, even better for you, flash to support the wiimote in wii's internet channel browser.
[link]

It looks like they've also released code to allow people to develop flash games that make use of this also.
[link]

You may be able to make this a wii game yet, if only a flash-based one.
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:iconmalamiteltd:
MalamiteLtd Featured By Owner Mar 27, 2008  Hobbyist General Artist
That's all great to hear. :3

But I'm not much of an Actionscript programmer, so it kinda hinders my progress ATM. X<
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:iconchemazan:
Chemazan Featured By Owner Nov 30, 2006
i like the "dash" function
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:iconmalamiteltd:
MalamiteLtd Featured By Owner Apr 10, 2007  Hobbyist General Artist
Yah, it adds something to make it more exciting. You just have to make sure you don't dash into a wall. X3
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:iconiybran:
Iybran Featured By Owner May 31, 2006  Hobbyist Writer
That is one cool enhancement of the traditional games like it.
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:iconericsilver:
EricSilver Featured By Owner May 24, 2006   Filmographer
Hey that looks really fun, and looks somewhat easy to program, well, at least most of the code!
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:iconmalamiteltd:
MalamiteLtd Featured By Owner May 24, 2006  Hobbyist General Artist
Some have assumed, and some have tried. X3
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:icononilukos:
onilukos Featured By Owner May 21, 2006
[link]
I...um...kinda...sorta...got addicted to writing this today, so...this is what came out. Didn't spend way too long on graphics, so...
Also, it's riddled with inefficencies (like in the rotation...it can get slow), so it'll slow down after a while. Oh yeah, and I didn't program in death (nothing can get close enough, anyway ._.;...) or the special graphics for dashing.
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:iconmalamiteltd:
MalamiteLtd Featured By Owner May 21, 2006  Hobbyist General Artist
Interesting! Nice little "tech demo." :3

I've noticed Starmine only rotates slowly when the mouse stays still, but speeds up when you move.

I'm not much of a programmer, yet I can imagine the dashing effect might be hard to program. Perhaps making the center chassis into a separate object so the death programming only affects that. The blades keep a (X&Y=0) thing so it stays around the center. Whatever the blades don't destroy fast enough (or at all) makes them a poor boundary for the center.

I don't even KNOW if I should mess with the concept of "Red-Wave..." (Yes, I've thought up another ship, though the idea is still being fleshed out). X3
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