Shop Mobile More Submit  Join Login
Starmine has a strange concept behind it, and while I'm sure most understand what I was meaning, it's usually a good idea to do a little illustrating.

Hence, this short "demonstration" animation of Starmine.

Music loop from Partners in Rhyme.

© 2006 M-Ltd™
Add a Comment:
 
:iconxanaprime:
XANAPRIME Featured By Owner Apr 3, 2008
coool >w<
Reply
:iconamaroq-wolf:
Amaroq-Wolf Featured By Owner Jan 14, 2008
I was randomly browsing through your gallery. Ah, I remember seeing this demo before. It's seems like a neat concept. Especially for the Wii.

Remembering a rumor I heard about the Wii having been hacked and homebrew code being run on it, I decided to search around. Homebrew code has been run on it, but only as a proof of concept. It's still going to be a long time until we see homebrew games taking full advantage of wii hardware.
[link]

However, it looks like some people have already gotten java and, even better for you, flash to support the wiimote in wii's internet channel browser.
[link]

It looks like they've also released code to allow people to develop flash games that make use of this also.
[link]

You may be able to make this a wii game yet, if only a flash-based one.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner Mar 27, 2008  Hobbyist General Artist
That's all great to hear. :3

But I'm not much of an Actionscript programmer, so it kinda hinders my progress ATM. X<
Reply
:iconchemazan:
Chemazan Featured By Owner Nov 30, 2006
i like the "dash" function
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner Apr 10, 2007  Hobbyist General Artist
Yah, it adds something to make it more exciting. You just have to make sure you don't dash into a wall. X3
Reply
:iconiybran:
Iybran Featured By Owner May 31, 2006  Hobbyist Writer
That is one cool enhancement of the traditional games like it.
Reply
:iconericsilver:
EricSilver Featured By Owner May 24, 2006   Filmographer
Hey that looks really fun, and looks somewhat easy to program, well, at least most of the code!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 24, 2006  Hobbyist General Artist
Some have assumed, and some have tried. X3
Reply
:icononilukos:
onilukos Featured By Owner May 21, 2006
[link]
I...um...kinda...sorta...got addicted to writing this today, so...this is what came out. Didn't spend way too long on graphics, so...
Also, it's riddled with inefficencies (like in the rotation...it can get slow), so it'll slow down after a while. Oh yeah, and I didn't program in death (nothing can get close enough, anyway ._.;...) or the special graphics for dashing.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 21, 2006  Hobbyist General Artist
Interesting! Nice little "tech demo." :3

I've noticed Starmine only rotates slowly when the mouse stays still, but speeds up when you move.

I'm not much of a programmer, yet I can imagine the dashing effect might be hard to program. Perhaps making the center chassis into a separate object so the death programming only affects that. The blades keep a (X&Y=0) thing so it stays around the center. Whatever the blades don't destroy fast enough (or at all) makes them a poor boundary for the center.

I don't even KNOW if I should mess with the concept of "Red-Wave..." (Yes, I've thought up another ship, though the idea is still being fleshed out). X3
Reply
:icononilukos:
onilukos Featured By Owner May 22, 2006
destroy...fast enough? ...The way the programming work, it just checks whether or not they're in the right radius, not if they're actually in CONTACT with the blades @@
Reply
:icononilukos:
onilukos Featured By Owner May 20, 2006
Okay, I'm aware that the graphics pale in comparison, but I made this as a functional demo, not a flashy demo.
[link]
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Pretty nice!

Though I'd imagine Starmine would be more responsive to the mouse than following it. And the Comet Dash would be almost instantaneous.

Still, I'm pretty impressed. I can't do anything like that in Flash. ;3
Reply
:icononilukos:
onilukos Featured By Owner May 20, 2006
I'm not sure what you mean about responsiveness, but after rewatching this, I see that I did slow down the Comet Dash too much.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Hmm, okay. I suppose the best way to describe what I mean might be this:

That ship's gotta be on that mouse like white on rice.

In other words, the ship doesn't merely just "follow" the mouse. It practically "is" the mouse. X3
Reply
:icononilukos:
onilukos Featured By Owner May 21, 2006
That's how I had it originally, but the movement didn't seem fluid enough...
Anyway, I've sped up both of the movements (which was actually just changing a number on two lines), but haven't done anything else (like upload it)...the comet dash or whatever thing would be the hardest thing to do, seeing as I think its shape is more or less dynamic. I'd have to draw two circles, the tangential line segments, place a fill and blur it...which I don't know if I can do in Flash MX. I need Flash 8! I just thought of a way that I could make interchangeable ships easily, and I'm still trying to figure out a way to get enemies tossed onto the screen...but the collision detection should be really easy because the ship is essentially circular.

But what do I do with it when I have finished that? We'll have your concept, and my tech demo just lying around.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 21, 2006  Hobbyist General Artist
Heh. When I did the Comet Dash, there was really no blurring of Starmine. I'd figure it would be instantly located to the spot, with a "dash" object that spanned the distance between the start and end points. That would be what causes the damage there. :3

Yah, I know doing all this may not seem too fruitful, but it's something that could be useful for showing rough concepts to, perhaps, major companies looking for something different. Who knows? ;3
Reply
:iconjack07:
jack07 Featured By Owner May 20, 2006
interesting
i like the physics

i dont know how good yur flash skillz are

but how bout something like a playable demo
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 22, 2006  Hobbyist General Artist
My Flash programming skills aren't all that great. But I've had folks offering to try to make Flash "tech demos" to show off Starmine's ability. :3
Reply
:icondapple33:
dapple33 Featured By Owner May 20, 2006
and yet Malamite releases another ultacool flash.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thanks! :3
Reply
:iconfrostdemn:
frostdemn Featured By Owner May 19, 2006
That's really neat, but it looks as though the ship's invulnerable.. I can't imagine how it would get hit unless the enemy were really powerful, but it just doesn't seem to be working like that. Especially since it's a SHMUP type game, right?
That's a lot to get done. I wonder if I can actually script something like that.
Or you can just toss the idea by Nintendo and see if they'd like to get that idea.. :3 Here's hoping!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
The center is indeed vulnerable to certain types of attacks. Standard enemy fire can't be destroyed by the blades and can hit the center. The Comet Dust barrier can protect against some fire, but not all.

Also, as mentioned before, the center chassis isn't supposed to touch walls or large objects either. So you may be able to cut close or dash, but get too close and you dead. (And don't get me started on dashing "through the wall." That's just unwise.) :3

The game wouldn't be just shooting. Part of it would almost be like an obstacle course. You'll be attacking some things and avoiding the stage obstacles and enemy fire.
Reply
:iconfrostdemn:
frostdemn Featured By Owner May 20, 2006
Hm, that's definitely gonna be tricky to script, but I'm seeing more of how this is gonna be. Starmine would be hardest to use in a game that has as much fire as Do Donpachi..
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 21, 2006  Hobbyist General Artist
Yes. The comet dust could protect from "weak" enemy fire, but of course since you'll be immobile while it's active, you may still have stuff to worry about in terms of big enemies/obstacles heading right for you.

I think a lot into some of these ideas, yes? X3
Reply
:iconfrostdemn:
frostdemn Featured By Owner May 21, 2006
Your ideas go rather well. Hopefully you can find a person to spread the word to Nintendo. They'd probably really like such an idea!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 22, 2006  Hobbyist General Artist
One would hope. X3
Reply
:iconwolfn85:
WolfN85 Featured By Owner May 19, 2006  Hobbyist Digital Artist
Wow, impresive.
That would kick!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Heh! Thanks! :3
Reply
:iconmegapatron:
MegaPatron Featured By Owner May 19, 2006
that looks so awsome!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thanks! X3
Reply
:iconjosephcollins:
JosephCollins Featured By Owner May 19, 2006  Hobbyist General Artist
That...is sexy. I'd totally play that. Do I smell a new Nintendo DS game?(God, I hope not. *hugs his PSP* XD)
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 19, 2006  Hobbyist General Artist
I'd more focus this on the Nintendo Wii. :3
Reply
:iconjosephcollins:
JosephCollins Featured By Owner May 19, 2006  Hobbyist General Artist
Fair enough.
Reply
:iconmadmoonie:
Madmoonie Featured By Owner May 19, 2006  Professional Digital Artist
Okay, so when is the game coming so I can play it?
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 19, 2006  Hobbyist General Artist
Not sure. I'm no programer, I just design and conceptualize. And even when it comes to this game, I've only designed the ships and made concepts of their abilities. Stages and enemies have not been thought up at all, because the field is very wide open...especially for ships designed so simple. X3

One thing I'd love, though...getting this game on the Nintendo Wii. That motion-sensitive controller seems almost perfect for something like Starmine. Ships like Cathodia could benefit from the control of either the Wii-mote or the Nunchaku analog stick...
Reply
:icononilukos:
onilukos Featured By Owner May 20, 2006
But [i]I[/i] am a programmer. And I love the concept.
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Heh! Thanks. Though I'd imagine Starmine would be hard to program... X3
Reply
:icononilukos:
onilukos Featured By Owner May 20, 2006
It doesn't really look that tough to program to me...
Remember, trigonometry is your friend! Let's see if I can't whip up a tech demo...
Reply
:icononilukos:
onilukos Featured By Owner May 20, 2006
Blargh. Stupid bbcode. I forgot you can't use it here...
Reply
:iconpicomark4:
picomark4 Featured By Owner May 19, 2006
Dude! That is awsome!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thank you! :3
Reply
:icontapato:
Tapato Featured By Owner May 19, 2006
great job!
this is very well made. :)
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thanks! :3
Reply
:iconnt-121784:
NT-121784 Featured By Owner May 19, 2006
very nice, :D
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thanks! :3
Reply
:iconnt-121784:
NT-121784 Featured By Owner May 20, 2006
np, :D
Reply
:iconlordofpastries:
LordOfPastries Featured By Owner May 19, 2006  Hobbyist General Artist
FUNKY MUSIC! Interesting concept thing!
Reply
:iconmalamiteltd:
MalamiteLtd Featured By Owner May 20, 2006  Hobbyist General Artist
Thanks! X3
Reply
:iconlordofpastries:
LordOfPastries Featured By Owner May 20, 2006  Hobbyist General Artist
Yeah. Can't wait to se the final version!
Reply
Add a Comment:
 
×
Download SWF download, 87.7 KB

Featured in Collections




Details

Submitted on
May 19, 2006
Image Size
87.7 KB
Resolution
600×600
Link
Thumb
Embed

Stats

Views
749
Favourites
11 (who?)
Comments
52
Downloads
177
×